Level 3: Project Engineers

In Level 3 - Project Engineers, students build upon technical skills taught in previous MakerGirl programs. Project Engineers combines 3D printing and entrepreneurship curriculum at the forefront of STEM education with the goal of creating confident and curious self-starters. Students work in teams to ideate, design, create, and pitch a new product or invention using 3D printing and other cutting edge technologies.

What is it?

Level 3 - Project Engineers uses real-world techniques and solutions to brainstorm and solve problems. During this program, students will be encouraged to think about what bothers them in the world and ways they can solve that problem. Then, they will work in teams and cooperate with those around them to cultivate a business! Students will provide feedback to other groups, design presentations based on their brand, create prototypes of their product, and present their final product at the end of the program.

 

In Project Engineers, students:

  • Learn:

    • About the real-world applications of 3D printing, including using it to create a brand

    • To grow a successful business

    • Entrepreneurial decision making

    • To pitch ideas

    • Teamwork

  • Create: A pitch deck for their business or brand

  • Prototype: Their brand’s product using sketches, diagrams, a 3D-printed model, a computer-aided design, or a physical model!

  • Use: TAG and other methods to help their business flourish


What is the ideal age range for Level 3?

Project Engineers is geared towards 11 - 14 year old middle and high school students that may have completed Levels 1 - Future Makers and Level 2 - Inventive Minds. We aim to have 100 students educated by December 2023.

What activities will students do in Project Engineers?

Students will work in groups to create a business. This will include logos, pitching their business, building prototypes in TinkerCad, and helping their business flourish. Throughout the 8-module program, students will build their business, practice their pitches, and finalize by presenting their business to other MakerGirls. The goal is for students to develop the confidence they need to thrive in today’s world using their knowledge of building a business, entrepreneurship, STEM, and group work.

What are some entrepreneurial techniques students learn?

Students will learn to pitch ideas well, the TAG method for providing constructive feedback, and how to help their business succeed!

How long is Project Engineers?

There are eight modules, during all of which students will enhance their entrepreneurial and creative skills!